
The question then is - why are the tracks set to mono and end up at such a high level? It's obvious to me that the panning fixes the problem. I then exported the audio from SF and imported into Logic and the levels matched my own recording.I immediately noticed that the waveforms inside the stereo audio track shrunk back to what they originally looked in Logic and no longer clipped! The current release of Audio Overload supports music in the following file formats: AHX - Commodore Amiga.
#AUDIO OVERLOAD HELP SOFTWARE#
I selected and panned one left and one right. Audio Overload is a lightweight piece of software designed for the help you play the audio and soundtracks of the games of the 1990s with just one click.
I finally went into the audio tab in SF and noticed that the two tracks that were coming in from the RME interface were set by default to.mono. The SF audio was distinctly louder than both the original audio in Logic and the output of TotalMix which was recorded back into Logic. I then recorded via SF and exported as Lossless audio and then imported into Logic to compare all these audio files. I recorded the output of (RME)TotalMix back into Logic to check the levels. The output level from the RME interface does affect the record levels in SF as Craig implied (although he gave an example of a different output) but I set all the levels in TotalMix to unity gain so there should be no attenuation or amplification, in my opinion. It includes both the Logic sound + the microphone for narration. SF captures the audio from the interface as a stereo track. So, again - all audio is coming from the interface only Both Logic X and my mic are mixed inside TotalMix and fed back such that SF can read those channels. In terms of research, there have been a handful of studies carried out in this area. This can be seen from both academic research, and testimonies from many users. I'm not recording system audio into SceenFlow The short answer is yes, headphones have the potential to help with sensory overload of the auditory type.
SF is set up to record from the RME interface "device" inside the computer.I'm using an RME interface which has a poweful digital mixer built in called TotalMix.My goal is to screen-cast workflows operating Logic X + doing live narration.Ok I think I figured it out at least for my own setup.